But that's no fun for the characters, it's only fun for the narrator!
Any plot will be no fun for players whose characters would naturally have little involvement in it. For instance, DJ had little involvement in helping Joey out with stuff, which may be why I'm biased against plots that are Joey getting sick, or Joey looking for something, ect. A narrated plot could be one that has involvement for all characters, and I tried to make session 51 a plot that did. At the same time, non-narrated plots can be ones that have limited involvement for certain characters (where involvment in the plot being roleplayed would be out of character).
OK, I have an idea. How about if at the beginning, the narrator announces two plots, not necessarily A and B just two plots. Then periodically throughout the RP, when one seems to be dwindling down, they say plot change and if the first plot was happening, we start RPing the other plot. That way not every character has to be in every plot, but still every character gets action. There could even be three plots, which is more fun for the narrator to make up and orchestrate but it also gives the characters freedom once they are in the plot. There can be random plot twists, but then the narrator only gets a limited number of chances (e.g. 3) to get it back the way they want it, and the plots can each be played multiple and not necessarily in order times (e.g. ABCBCA).
just another suggestion....
I support roleplayers having the option of narrating a thread that way, a don't support a requirement that all sessions be narrated that way.
Basically, the only restrictions on the power of the narrator that I support are:
1) The narrator doesn't get to decide when characters leave a scene
2) The roleplay directors should have the option of overriding a decision to exclude a character from a scene if they think the character is being excluded merely because of a dislike of said character.
Other than that I think the narrator deserves to be allowed to put as much, or as little narration into the roleplay as they want.
It's pretty clear that some roleplayers won't do much of anything when it's their turn to be the narrator, and that some will want to do much more narration.